![]() ![]() Back are the Zombie sounds, the Hunter sounds and so on, there are new sounds to be found too and while the game does take a bit of a different tone, the sound is still awesome and exists as a lesson to all developers in how to score the sound for your games. The sound is fantastically created, Capcom don’t usually disappoint on the sound front and this game is no exception. There is a little bit of clipping issues (Pop-in) but I’m willing to ignore that considering the game and it’s age I know it doesn’t destroy the game but it doesn’t improve it either. #Resident evil dead aim ps2#There is a downside, somehow in the PS2 era when the game runs into extra zombies or more enemies be whatever they are the frame rate seems to really suffer. I think he made the right choice.Ī simple well done would suffice here, but I’ll explain why they are well done, the textures of the walls of the cruiser are fantastic, the zombies legitimately look like they are the undead, the use of shadowing from the lamp and lighting effects are all great and lend to the atmosphere of the game. The dude in the washroom decided it was better to hang around than become a zombie. It supports G-CON and G-CON 2 as support for peripheral, with the controller it feels a little awkward but it’s usable. Only issue I would pick out with movement is that you cannot perform a quick turn, you have a little less control than previous Resident Evil titles of that era. The gameplay itself is very much like games such as Time Crisis, House of the Dead without the flair of those games admittedly but it has a different kind of flair, it switches in and out of third and first person view, more comparable with the likes of Resident Evil 4 for it’s camera (Yes you can point to this game for the one that probably started Resident Evil 4), it also shares the familiarity of finding your way around a huge place on limited or not so limited ammo depending on what difficulty you are on, the most important thing to remember while Survivor and Dino Stalker were just really slapped with the tags of popular games, Dead Aim actually does feel like a Resident Evil game. ![]() I tend not to give too much about the story because that just spoils things right? The game has you switching throughout characters and both characters have a motive for being involved in the investigation. You take control of Bruce Mcgivern, an Agent sent to investigate a Ocean Cruiser to infiltrate the evil Umbrella Corporations plans! (You can also probably thank this game for Resident Evil Revelations). What would have made this even stronger if this had been in black and white rather than colour the film feels deeply in touch with the gothic horror stories of The Innocents and others of its ilk.After a few failed attempts with the likes of Resident Evil Survivor being among the worst first person games ever created and the critical failure of spin off’s such as Dino Stalker one would have imagined Capcom would have given up on it’s light gun themed spin offs, but no, in steps Dead Aim but does it save the day? There’s no surprises guessing which company distributed The Eternal Daughter – that’s A24 – and The Eternal Daughter almost feels like a victim of that association even though the whole film is an incredibly personal work. It’s a well crafted affair but its approach to its coldness can almost leave you feeling a bit hollow and empty at times, like a well orchestrated snooze-fest. This is metaphorical horror with a capital M, feeling almost comically understated in its approach to a fault – the subtlety is key and the final revelations leave you shocked for a few moments as the emotional impact lands brilliantly. Not reliant on the usual horror tropes it almost feels wrong calling The Eternal Daughter a horror the same way that say everyone marketed Crimson Peak as a horror. Resident Evil: Dead Aim sees search and pursuit team agent, Bruce MacGavin spear heading a shady anti-Umbrella organizations attempt to infiltrate and investigate a gigantic sea-cruiser as it makes its way across the Atlantic. There’s a groundskeeper, William – who we don’t meet until a good portion of the film has passed – but the aim of getting Julie’s mother to talk about her past brings out hidden secrets that she is trying to bury – and it turns out that she too, had memories of the place both bad as well as good. Julie and her mother are the only guests there it seems, and a Northern receptionist simultaneously handles desk duty and waitress duty by herself – increasingly annoyed as the days go on. There’s an ode to classics like The Uninvited and more as Hogg embraces the atmosphere – running with a spooky creation of the grounds of the hotel. ![]() Richly owing influence to gothic horror art, The Eternal Daughter borrows liberally from the likes of The Shining and Del Toro’s art. ![]()
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